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Zombie Escape

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£2.00 per play

These are the Game Procedures ("the Procedures") for Zombie Escape (the "Game"). When the Game is played, the Rules for Interactive Instant Win Games ("the Rules"), the Interactive Account Terms and Conditions and these Procedures apply. The Rules can be found at the National Lottery website (www.national-lottery.co.uk).

Any word or term in these Procedures that has specific meaning will have the meaning given to it in these Procedures or the Rules (unless the context clearly indicates otherwise)

Game Name: Zombie Escape

Game Price: £2.00

There is a 1 in 3.26 overall chance of winning a Prize on each Play of the Game. The Expected Prize Payout Percentage for this game is 70.00%.

By choosing "Continue" on the "Buy Instant Win Game" page a Player is committed to buying the Play, and the price of the Game will be deducted from his National Lottery Account.

Players acknowledge that this Game is a game of chance and that the outcome of a Play in the Game is pre-determined by the Interactive System at the point of purchase. Players also acknowledge that to win a Prize in the Game, the Player is not required to exercise any skill or judgement.

If a Player or a Prospective Player is playing the Try Game version of this Game they acknowledge that they are not buying a Play and, therefore, the Game Price is not relevant and there are no Prizes.

Play Style, Play Symbols and determining a Valid Winning Play for Zombie Escape

A Play Number is given to each Play, and this can be found at the top right of the Game Play Window.

At the start of a Play, the Player is presented with a Game Play Window displaying a comic strip and within the comic strip are the following instructions "SEARCH THE CITY TO FIND ESSENTIAL ITEMS TO HELP YOUR SURVIVAL","SCOUR DESERTED BUILDINGS TO GAIN SPECIAL ITEMS" and "GATHER ENOUGH SURVIVAL ITEMS TO GAIN ENTRY TO THE COMPOUND AND ESCAPE THE CITY BEFORE IT'S TOO LATE!". To the bottom right corner of the screen is a red rectangle with the word "CONTINUE" (the 'Continue Button'). To commence, the Player must position his cursor over the Continue Button and click.

On doing so, the Player is presented with a new Game Play Window, displaying 22 pavement squares (the 'Board'). A square may either be blank or may contain: a) a walkie talkie, a hammer, a spanner, pliers, scissors, a petrol can, a water bottle, a drinks can or a battery (the ' Symbols'); b) a monetary amount (the 'Instant Prize'); or c) the words 'MINI GAME' (the 'Mini Game Square'). A person (the 'Counter') will walk onto the START square at the bottom left of the Game Play Window.

To the top left of the Game Play Window is the instruction: 'ROLL THE DICE TO MOVE AROUND THE COMPOUND COLLECTING SURVIVAL SYMBOLS. COMPLETE A ROW OF SYMBOLS IN THE PRIZE TABLE OR COLLECT AN INSTANT PRIZE TO WIN'. After a period of time this instruction will disappear behind the 'i' motif (the 'Information Button). The Player can display the instruction at any time by clicking on the Information Button and then click the Information Button to retract if they want to close them.

In the middle of the Game Play Window are two dice with the instruction: 8 GOES LEFT (the 'Goes Left Indicator').

To the bottom right of the Game Play Window is a rucksack with the words PRIZE TABLE. The rucksack will open up into a prize table (the 'Prize Table'). A Prize Table will open after the first Symbol has been collected and then after a period of time the Prize Table will retract. The Player is able to view the Prize Table at any time by clicking on the rucksack. To close the Prize Table the player must click on the cross (the 'close button'). The Prize Table consists of seven sections, five sections of which have a different number of Symbols shown in a row in black silhouettes and a prize amount above each. To the bottom right of the Prize Table is the BONUS WINS section which has two rows; one displayed with three water bottles silhouetted in black, and one with three batteries silhouetted in black, and each with a monetary amount to the right side of each row (the 'Bonus Win section').

To commence a Play, the Player must position the cursor over the dice and click. On doing so the dice will rise into the air, spin and land back down displaying the number of squares the Player's Counter must move. At the same time the Goes Left Indicator will decrease by one and as the Counter moves across the Board, the pips on the dice will turn red to indicate the number of squares that the Counter is moving. After the Counter has moved, the pips will turn black again to indicate that the dice are clickable. The dice will animate to indicate that the Player should click them to continue.

On landing on a square, one of the following will happen:

a) On landing on a blank square, nothing will happen and the Player must then position the cursor over the dice and click to continue Play.

b) On landing on a Symbol, that Symbol will enlarge and move over to the bottom right of the Game Play Window. The flap of the rucksack will animate open and close once the Symbol has been collected before populating all of the corresponding black silhouettes in the Prize Table. The collected Symbol will no longer be shown on the Board. If the Player completes a row in the Prize Table the prize amount for that row will turn red. The prize amount and Symbols for that row will also animate to indicate that the Player has won that amount.

c) If the Player completes a row in the BONUS WINS section within the Prize Table the prize amount will turn red and the Symbols for that row will animate to indicate that the Player has won that amount.

d) On landing on an Instant Prize, the monetary amount displayed on that square will enlarge and move over to the bottom right of the Game Play Window. The flap of the rucksack will open and then close once the Instant Prize has been collected into the Prize Table. The collected Instant Prize will no longer be shown on the Board. The Instant Prize will appear on the Prize Table and will animate red to indicate that the Player has won that amount.

e) On landing on a Mini Game square, one of the following Mini Games will appear in a new Game Play Window.

Al's Garage

On revealing this Mini Game, the Player is presented with a new Game Play Window displaying the inside of a garage; a car on a ramp; a trap door and three green levers with one white question mark on each lever.

To the top of the Game Play Window is the instruction: 'THERE'S A CAR BATTERY UNDER THE BONNET. PICK 1 OF THE 3 LEVERS TO SEE IF YOU CAN LOWER THE CAR & COLLECT IT.'

To commence a Play, the Player must position the cursor over one of the three green levers and click.

On clicking the selected green lever, the lever will move forward.

- If the correct lever is selected, the car will drop down on the trap door and the car bonnet will lift up to reveal a car battery Symbol. The car battery Symbol will animate over to the top of the Game Play Window. The Player must position his cursor over the Continue Button and click to return to the main Game. The car battery Symbol will enlarge in the main Game Play Window before populating all of the corresponding black silhouettes in the Prize Table.

- If the correct lever is not selected, the car will remain on the ramp and the bonnet will not lift up. The Player must position his cursor over the Continue Button and click to return to the main Game. On returning to the main Game, nothing will happen.

To continue the Game the Player must position the cursor over the dice and click.

Cooper's Pharmacy

On revealing this Mini Game, the Player is presented with a new Game Play Window displaying the inside of a pharmacy; a digital lock attached to a cabinet and a green medipack within the cabinet. To the bottom of the Game Play Window are five scraps of paper with combination codes (the 'codes').

To the bottom left of the Game Play Window is the instruction: 'EVERY HERO NEEDS A MEDIPACK AT SOME POINT ON HIS JOURNEY. PICK 3 OF THE 5 COMBINATION CODES LEFT OUT TO SEE IF YOU CAN ACCESS THE CABINET & COLLECT IT'.

To commence a Play, the Player must position the cursor over one of the five codes and click.

- If the first and/or second code selected is unsuccessful the code numbers will highlight red on the keypad and then highlight red on the digital screen. The Player will then need to select another code. If any of the codes are successful, the code numbers will highlight green on the keypad and then highlight red on the digital screen. The door to the cabinet will then unlock, in doing so the medipack Symbol will animate over to the bottom of the Game Play Window. The Player must position his cursor over the Continue Button and click to return to the main Game. On returning to the main Game the medipack Symbol will enlarge in the main Game Play Window before populating all of the corresponding black silhouettes in the Prize Table.

- If all of the three chosen codes are unsuccessful in unlocking the cabinet, the code numbers will highlight red on the keypad and then highlight red on the digital screen and the medipack will not be released from the glass cabinet. The Player must position his cursor over the Continue Button and click to return to the main Game. On returning to the main Game, nothing will happen.

To continue the Game the Player must position the cursor over the dice and click.

Handy's Mini Market

On revealing this Mini Game, the Player is presented with a new Game Play Window displaying a mini market; vending machine containing energy bars and bottles. To the bottom of the Game Play Window are three plugs placed on the floor and a plug socket displayed to the right of the vending machine.

To the left of the Game Play Window is a shop sign with the words HANDY'S MINI MARKET. Under the shop sign, is the instruction: 'CHOOSE 2 PLUGS FROM THE 3 ON THE FLOOR TO POWER UP THE VENDING MACHINE AND COLLECT THE ENERGY BARS. PICK THE WRONG ONE AND YOU COULD REVEAL YOUR WHEREABOUTS.'

To commence a Play, the Player must position the cursor over one of the three plugs and click.

On clicking one of the three plugs, the selected plug will animate and move over to the right side of the Game Play Window and plug into the socket.

- If the first selected plug chosen is unsuccessful the cash register will fuse with a puff of smoke and the energy bar will not be dropped from the vending machine. The Player will then need to select a second plug. If one of the two chosen plugs is successful, the vending machine will turn on, lighting up yellow, and an energy bar will be dropped into the collection tray. The energy bar Symbol will then animate over to the middle of the Game Play Window. The Player must position his cursor over the Continue Button and click to return to the main Game. On returning to the main Game the energy bar Symbol will enlarge in the main Game Play Window before populating all of the corresponding black silhouettes in the Prize Table.

- If both of the two chosen plugs are unsuccessful the cash register will fuse with a puff of smoke and the energy bar will not be dropped from the vending machine. The Player must position his cursor over the Continue Button and click to return to the main Game. On returning to the main Game, nothing will happen.

To continue the Game the Player must position the cursor over the dice and click.

A Player's Play ends when he has used all his rolls. A message will appear in the middle of the Game Play Window indicating what amount the Player has won, if any. The word "FINISH" will appear underneath the message. The Player must click FINISH to complete the Game.

The Player of a Play of this Game will, providing the requirements of the Rules and these Procedures are met, win a prize as set out in the table below if having completed a row in the Prize Table, or completed a row in the Bonus Win section or landed on an Instant Prize.

Prize Amounts and Odds
Prize Amount Approx. odds (1 in x)
£2 7
£3 (£3 Instant Prize) 13
£5 (£5 Bonus Prize) 20
£10 56
£20 (£20 Instant Prize) 151
£40 (£40 Bonus Prize) 229
£100 1,000
£1,000 121,213
£60,000 4,000,000

Only one Prize Amount can be won per Play as detailed in the Prize Amounts and Odds table above.

In the event of any conflict between these Procedures and any other information issued by the Company in relation to this Game, these Procedures will take priority.

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There is no cost and no prize paid for try games.

Overall odds for winning a prize: 1 in 3.26

This Instant Win is a game of chance. The outcome of a play is decided at the point of purchase and your actions will not influence whether you win a prize.

A proportion of National Lottery sales goes to National Lottery projects. For further information, please visit the Good Causes and winners section of this site.

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