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MOUSE TRAP

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£1.00 per play

At the start of a Play, the Player is presented with a Game Play Window consisting of 24 connecting circles (each a 'Circle') arranged around the Game Play Window (referred to as the "Board") and one circle immediately above the instruction labelled START, containing a mouse (the 'Mouse').

A Circle may contain: a) an arrow (the "Blank"); b) a piece of cheese, a loop the loop, a red cage, a fried egg, a spanner, a blue bottle, a boot, or a cat (the "Symbols"); b) a monetary amount (the "Instant Prize"); c) a moving arrow and a question mark (the "Crossroads") or d) the words ROLL AGAIN (the "Roll Again").

To the top left of the Game Play Window and underneath the Game name is the instruction: 'ROLL THE DIE TO MOVE AROUND THE BOARD COLLECTING SYMBOLS. COMPLETE A ROW OF SYMBOLS IN THE PRIZE TABLE OR COLLECT AN INSTANT PRIZE TO WIN.'

Towards the middle of the Board is a red die (the "Die"). To the left of the Die are the words '6 ROLLS LEFT' (the 'Rolls Left Indicator"). To the top right of the Game Play Window are five rows, each with a different number of Symbols shown in grey silhouette and a prize amount to the left of each row (the 'Prize Table').

To start a Play, the Player must click on the Die. On doing so the Die will move into the foreground, roll and land back down displaying the number of Circles the Mouse must move. At the same time the Rolls Left Indicator will decrease by one and as the Mouse moves across the Board, the pips on the Die will turn black to indicate the number of Circles that the Mouse is moving. After the Mouse has moved, the pips will turn white again to indicate that the Die is clickable. The Die will animate to indicate that the Player should click the Die to continue the Game.

On landing on a Circle one of the following will happen:

a) On landing on a Blank Circle, nothing will happen and the Player must click the Die to continue Play.

b) On landing on a Symbol, a COLLECTED label will appear at the bottom of that Circle and the Symbol will enlarge and populate all of the corresponding grey silhouettes in the Prize Table. If the Player completes a row in the Prize Table, the Prize will turn yellow and the row will highlight blue. The row will remain highlighted for the remainder of the Game to indicate that the Player has won the corresponding amount for that row.

c) On landing on an Instant Prize, a COLLECTED label will appear at the bottom of that Circle and the Instant Prize amount will turn yellow to indicate that the Player has won this amount.

d) On landing on a Roll Again Circle, a COLLECTED label will appear at the bottom of that Circle and a blue cog with '+1' on it will appear to the left of the Die and animate prompting the Player to click the Die. Once the Player clicks on the Die, the message will disappear from the screen, indicating that the Player has taken his extra go.

e) On landing on the Crossroads Circle, the arrow will continue to move until the Player has clicked on the Die to continue Play. Only then will the direction the Player must take be displayed.

f) On landing on a Circle with a boot Symbol (the 'Boot Symbol') a COLLECTED label will appear at the bottom of that Circle. The Boot Symbol will enlarge and populate all of the corresponding grey silhouettes in the Prize Table. Immediately after, a message box will appear towards the centre of the Game Play Window with the instruction: 'THE Boot symbol HAS KICKED YOU BACK [number] SPACE/S'. The Mouse will automatically move back the specified number of Circles. In addition:

- If there is a Symbol on that Circle, the Symbol will populate the Prize Table as described above.

- If there is an Instant Prize on that Circle, the Player will win that amount as described above.

- If it is a Roll Again Circle, the Player receives an extra go as described above.

g) On landing on a Circle with a loop the loop Symbol (the 'Loop the Loop Symbol') a COLLECTED label will appear at the bottom of that Circle. The Loop the Loop Symbol will enlarge and populate all of the corresponding grey silhouettes in the Prize Table. Immediately after, a message box will appear towards the centre of the Game Play Window with the instruction: 'THE Loop symbol HAS FLUNG YOU FORWARD [number] SPACE/S'. The Mouse will automatically move forward the specified number of Circles. In addition:

- If there is a Symbol on that Circle, the Symbol will populate the Prize Table as described above.

- If there is an Instant Prize on that Circle, the Player will win that amount as described above.

- If it is a Roll Again Circle, the Player receives an extra go as described above.

h) On landing on a Circle with a cat Symbol (the 'Carlos the Cat Symbol') a COLLECTED label will appear at the bottom of that Circle. The Carlos the Cat Symbol will enlarge and populate all of the corresponding grey silhouettes in the Prize Table. Immediately after, a message box will appear towards the centre of the Game Play Window with the instruction: 'THE Carlos the Cat symbol HAS MOVED YOU FORWARD [number] SPACE/S'. The Mouse will automatically move forward the specified number of Circles. In addition:

- If there is a Symbol on that Circle, the Symbol will populate the Prize Table as described above.

- If there is an Instant Prize on that Circle, the Player will win that amount as described above.

- If it is a Roll Again Circle, the Player receives an extra go as described above.

The Player must click the Die to continue the Game.

If the number rolled on the Die takes the Player past the Crossroads, then as the Mouse approaches the Crossroads, the direction the Player will take will be displayed by the arrow.

A Player's Play ends when he has used all his rolls. A message will appear to the top left of the Game Play Window indicating what amount the Player has won, if any. The word 'FINISH' will appear underneath the message. The Player must click FINISH to complete the Game.

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Overall odds for winning a prize: 1 in 3.61

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